World of warships ranked division10/23/2023 ![]() If coordinated units build in more complementary capabilities (e.g. 2-player dynamic groups are more flexible.Ĥ. Putting together a static roster to play together frequently over the course of an entire season is logistically impractical. Especially at certain skill levels, ship tiers, and times of day. To allow more flexible group sizes than full premades. It's not clan wars, but it gives people an opportunity to actually do something with a consistent group of other players, and that's good for both the overall experience, and long-term player retention.ģ. To increase long-term social involvement of players. ![]() XP tweaking does nothing, since you'd be getting a percent of 0 damage that they're putting out, and 0 damage mitigation points when they park broadside and eat the whole torpedo wave.Ģ. ![]() Waste of time when your battleships can't hit anything in the first place, or sail straight through. Certain gameplay mechanics only exist when you have at least a few coordinated players.
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